Hello
everyone and welcome to Rob's updated ultimate guide for Amrine Excavation.
This guide takes into account some open beta changes, a now has 100% more
resource locations and ways to acquire tuning orbs. In this video I'll cover
the locations of all the caches, the named enemies you'll encounter, and
strategies on how to defeat the two bosses in the Excavation, as well as the
solution to the puzzle to unlock the bridge.
Amrine
Excavation is the first Expedition that is available to adventurers in New
World.
Through
the course of normal questing, you'll receive a main story quest that will
guide you to go to the Amrine Excavation to pick up a heart gem. In order to
unlock the excavation, you'll need a key that can be acquired from the main
story quest. These keys can also be crafted. You will only need 1 key for an
entire group but once the key is used, you'll lose it. This means a group of 5
players each with a key can run the instance 5 times before they need to look
for more keys. Each player can also receive another tuning orb at level 23 as
part of a chain of side quests for William Heron in Everfall. This now puts
that same group from earlier up to 10 from 5.
Outside
of the Excavation is the good boy Barkimedes. Barkimedes will offer you a
repeatable quest to defeat Star Excavation Ravagers and collect their succulent
bones. As of Open Beta players had to be level 23 to get this quest. There is
Five Star Excavation Ravagers in the instance but you only need 3 bones. This
means that you can leave the instance midway through after completing the
quest, turn it in, and then go back and get 2 of the 3 bones to complete the
quest again. So you'll be able to complete this quest 3 times from only running
the dungeon twice. You can't all leave the dungeon at once, however, four
people can leave, 1 can stay in, then once those initial players come back into
the instance the last player can go out, turn their quest in, and come back in
with everyone else and complete the instance. The roughly 5k experience from
this quest is a pretty big chunk and worth the minor inconvenience of leaving
the dungeon and coming back in.
There
are 6 named mobs in the Amrine Excavation not counting the two bosses.
Tainted
Tanner (Hearty)
Zippy
(Cold Aura)
Burnt
Becca (Armored)
Mad
Mckenzie (Fire Resistant)
Safety
Office Richards (Explosive)
Frozen
Forest (Brutal)
Neither
of them at this level require a lot of coordination. They are purely tank and
spank fights like almost all the trash in this instance as well.
The
only real challenges you'll face in this instance are the two actual bosses.
Foreman Nakashima (Brutal - Ice Resistant)
And
Simon Grey (Frozen and Hearty)
In
order to solve the puzzle of the grand traverse you'll need to step on three
platforms at the same time. When you do the bridge will complete. I've marked
the locations of the platforms on this map.
Most
of the trash in here is simple tank and spank so I won't walk you through the
entire instance. There is a main story quest that directs you where you need to
go. Just watch out for the withered nests. You need to kill those or they will
continue to summon lost.
There
are three pages to the Star Excavation journal located in the instance.
The
first is on your left as you enter
The
second is on the stairs on the way up to the bridge in the Grand Traverse
The
third page is located next to a chest where you'll summon the foreman.
The
fourth and final page is outside next to Barkimedes
There
are 6 chests in the Amrine Excavation.
The
first is located behind a tent next to a star excavation withered nest in the
room you'll fight Zippy.
The
second is hidden behind a waterfall. Once you are in the grand traverse and
make a left to head down to one of the pressure plates jump off into the water
and you'll find this chest tucked away. There is also some mining nodes down
here.
The
third is located behind a pillar in the Hidden Vestibule
The
fourth is by a stack of crates next to where you fight the Foreman. There is
also a note located near bye.
The
fifth is up on a ledge in the room you fight the Foreman
The
sixth and final is located after you defeat Simon Grey.
Foreman
Nakashima
Has
a couple of tricks in their bag. In addition to attacking whoever has drawn the
foreman's aggro the Nakashima will also summon a pink ring around a seemingly
random player. If this player touches the ring it will stun the entire group
for 2 seconds. To complicate matters the foreman also summons waves of ghostly
adds to fly over the area in the pink ring. If you get hit by one of these adds
you could easily lose up to 1/3 of your life. If you are good at dodging, it's
possible to avoid these ghosts. If not you may want to consider whether or not
it's worth the entire group being stunned to prevent you from dying. Good news
is it's easy to resurrect up a dead player. You could decide to just gtfo the
rings asap and deal with the stuns since they don't last very long.
Simon
Grey
Has
3 primary attacks. Have the tank get aggro on the boss and Simon will focus his
melee attacks on them. He'll do a double fisted overhead front ground attack
that will deal physical damage in a circle in front of him. He's punching the
ground and anything in this way. He has another frontal attack where he vomits
a cone in front of him and does elemental damage. Lastly, and this is the big
one, he will summon waves roughly every 20 seconds. While the tank focuses on
holding Simon DPS need to burn down these adds. These are you number 1 priority
and if you don't kill the adds fast enough you could become overwhelmed with
adds. Simon IS NOT the threat in this battle. His waves of adds are. So tank
aggro Simon, healer keep tank alive, DPS kills adds, healer help keep the DPS
that take damage alive and deal a bit of damage to that adds as well. Hopefully
with the correct life staff skills you'll be able to deal damage and heal at
the same time.
That's
it's you've completed the Amrine Expedition and you can collect your Heart Gem
and don't forget to loot that last Supply Stockpile.
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