Voice
of Cards: The Isle Dragon Roars is a new RPG from Square Enix that recreates
the feeling of a table top role playing game in video game format.
Consistently
breaking the fourth wall the Game Master will guide you on your adventure
across what turns out is multiple Islands dealing with a plot that covers
growth, betrayal, and the world's over dependence on the pharmaceutical
industry, and no I didn't just make that last one up but I won't get to deep
into the weeds on it for fear of spoilers.
What
really pulled me into this game was the over world map. As soon as I saw the
cards laid out in a hex pattern I knew I was going to buy this game. It
reminded me of the World of Greyhawk maps I got from my uncles when I was a kid
from the D&D sessions they played when they were teenagers. And more
recently the hex crawls my players went on in the land of Chult. There are a
lot of fabulous Hex Crawls out there. Look them up!
While
the overworld is laid out in a hex platform town and dungeons see cards shift
from a hex to the more traditional square (ish), they are cards after all,
layout. Random encounters abound and not all of them are of the monster
variety, you can find wandering merchant, bandits, and even a stray monster
that just needs a hand. (Or, you know, you could choose to merc it). Early on I
found the random enemy encounters to be too frequent but having played through
the game to completion in about 15 hours I realized that they were perfectly
paced to get me to the appropriate level for any type of boss.
The
game presents it's self as a "card" game but it's not a deck builder.
Functionally the game UI is presented as cards but mechanics like chance to draw
certain cards is missing. You are limited to the number of abilities you can
have equipped at anyone time, 4, but you'll always be able to use those if you
have the resources, there is no random chance to draw the ability you need from
your deck.
The
mechanics of the abilities are easy to understand and fun to use. While the
depth of the game is a little shallow the fact that it doesn't overstay it's
welcome and become a 60 hour slog fest makes that forgivable. The main
campaign should only take you about 13-15 hours to complete and then you can go
back and try and find anything you missed. There is one optional boss that only
opens up after you roll credits but overall this is a compact story that is
respectful of your time and there aren't too many fake outs that drag the game
on and on.
I
recently saw a question asked what is your favorite game that is a board game
in video game format. While Voice of Cards is not a board game I do think this
game does a wonderful job of casting the illusion of being one.
I
do think that Square Enix has a possible missed opportunity with this game.
While new IP's can always be exciting if they had replaced the carriage master
with a chocobo station and added in some crystals they could have called called
this Final Fantasy: Voice of Cards and probably sold 10 x.
Over
all I found the game to be an enjoyable experience and was a very good game and
I'd give it a 7 falling just short of being a great game.
There
is also a card game within in the game that is designed for multiplayer which
isn't really that memorable and they could have probably done with out but if
you want to extend your time in Voice of Cards it's there for you to play.
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